-- OmniCC configuration localization - English
local L = LibStub("AceLocale-3.0"):NewLocale("OmniCC", "enUS", true)

L.Anchor = 'Anchor'
L.Anchor_BOTTOM = 'Bottom'
L.Anchor_BOTTOMLEFT = 'Bottom Left'
L.Anchor_BOTTOMRIGHT = 'Bottom Right'
L.Anchor_CENTER = 'Center'
L.Anchor_LEFT = 'Left'
L.Anchor_RIGHT = 'Right'
L.Anchor_TOP = 'Top'
L.Anchor_TOPLEFT = 'Top Left'
L.Anchor_TOPRIGHT = 'Top Right'
L.ColorAndScale = "Color & Scale"
L.ColorAndScaleDesc = "Adjust color and scale settings for different cooldown states"
L.CooldownText = "Cooldown Text"
L.CreateTheme = "Create Theme"
L.Display = DISPLAY
L.DisplayGroupDesc = "Adjust what bits of information to display on cooldowns, and when"
L.Duration = "Duration"
L.EnableCooldownSwipes = "Draw cooldown swipes"
L.EnableCooldownSwipesDesc = "Cooldown swipes are the dark background that indicates time remaining on cooldowns"
L.EnableText = "Display cooldown text"
L.EnableTextDesc = "Display time remaining on a cooldown"
L.FinishEffect = "Finish Effect"
L.FinishEffectDesc = "Adjust what effect to trigger when a cooldown ends"
L.FinishEffects = "Finish Effects"
L.FontFace = "Font Face"
L.FontOutline = "Font Outline"
L.FontSize = "Font Size"
L.HorizontalOffset = "Horizontal Offset"
L.MinDuration = "Minimum Cooldown Duration"
L.MinDurationDesc = "How long, in seconds, a cooldown must be to display cooldown text."
L.MinEffectDuration = "Minimum Cooldown Duration"
L.MinEffectDurationDesc = "How long a cooldown must be in order to trigger a finish effect"
L.MinSize = "Minimum Cooldown Size"
L.MinSizeDesc = "How large something must be to display cooldown text. 100 is the size of a normal action button, 80 is about the size of a pet action button, and 47 is about the size of a debuff on the Blizzard target frame"
L.MMSSDuration = "MM:SS Display Threshold"
L.MMSSDurationDesc = "When to start displaying cooldown time remaining in MM:SS format"
L.Outline_NONE = NONE
L.Outline_OUTLINE = "Thin"
L.Outline_OUTLINEMONOCHROME = "Monochrome"
L.Outline_THICKOUTLINE = "Thick"
L.Preview = PREVIEW
L.RuleAdd = "Add Rule"
L.RuleAddDesc = "Creates a new rule"
L.RuleEnable = ENABLE
L.RuleEnableDesc = "Toggles this rule. If a rule is disabled, then OmniCC will skip checking it."
L.RulePatterns = "Patterns"
L.RulePatternsDesc = "The names or parts of names of UI elements that this rule should apply to. Each pattern should be entered on a separate line."
L.RulePriority = "Priority"
L.RulePriorityDesc = "Rules are evaluated ascending order. The first match is the one that will be applied to a cooldown."
L.RuleRemove = REMOVE
L.RuleRemoveDesc = "Removes this rule"
L.Rules = "Rules"
L.RulesDesc = "Rules can be used to apply themes to specific elements of your UI. If no rules match for a particular UI element, then it will use the default theme."
L.Rulesets = "Rulesets"
L.RuleTheme = "Theme"
L.RuleThemeDesc = "What theme to apply to UI elements that match this rule"
L.ScaleText = "Resize cooldown text to fit within frames"
L.ScaleTextDesc = "Automatically adjust cooldown font text size based off how big the cooldown is"
L.State_charging = "Restoring charges"
L.State_controlled = "Lost control"
L.State_days = "At least a day remaining"
L.State_hours = "Hours remaining"
L.State_minutes = "Under an hour remaining"
L.State_seconds = "Under a minute remaining"
L.State_soon = "Soon to expire"
L.TenthsDuration = "Tenths of Seconds Display Threshold"
L.TenthsDurationDesc = "When start displaying cooldown time remaining in 0.1 format"
L.TextColor = "Text Color"
L.TextFont = "Text Font"
L.TextPosition = "Text Position"
L.TextShadow = "Text Shadow"
L.TextShadowColor = COLOR
L.TextSize = "Text Size"
L.Theme = "Theme"
L.ThemeAdd = "Add Theme"
L.ThemeAddDesc = "Creates a new theme"
L.ThemeRemove = REMOVE
L.ThemeRemoveDesc = "Removes this theme"
L.Themes = "Themes"
L.ThemesDesc = "A theme is a collection of OmniCC apperance settings. Themes can be used in conjunction with rules to change OmniCC's on specific parts of your UI"
L.Typography = "Typography"
L.TypographyDesc = "Adjust how cooldown text looks, such as what font to use"
L.VerticalOffset = "Vertical Offset"
